Games

Chatroulette: The Drinkening

Chatroulette

Completely unrelated to the usual Secret Still fodder, and possibly the best idea I have ever come up with while taking a middle of the night, half asleep piss, is today’s only post: The Chatroulette Drinking Game. It’s easy to play, fun for the whole family, if your family likes random dongs, and it’ll get ya drunk.

Let’s start by clarifying some basic points:

  • The game is played with both beer and shots, where “a drink” refers to a big ol’ mouthful of beer, and “a shot” refers to a shot of whatever liquor you have laying around.
  • A roll is deemed as actual, visual contact with another person (or possibly cat/monster), not a blank screen, a covered cam, or an empty room.
  • Try not to force your friends to look at wangs for longer than necessary, unless that’s just how you roll, you sadistic bastard.
  • It’s probably better not to waste time actually interacting with people during game play. That’s only going to slow down the drunkmaking.

Now the rules:

  • Every player gets 10 rolls (not necessarily ten clicks of “next”, see above).
  • Random guys are neutral and count for nothing
  • Random boners mean you (the roller) take a drink, but no one else has to.
  • Random girls mean everyone else has to take a drink, but you don’t
  • Random naughty girl parts mean everyone, even you, takes a shot.
  • Random cats/monsters mean everyone else, not you, takes a shot.

Note that these rules aren’t based on any merit system derived from favoring girl parts over boy parts, but rather from the average rarity of each item in the Chatroulette community. Chances are good that you could go an entire round (everyone has their 10 rolls) without taking a single drink, but chances are equally good that you could all be shitfaced before the third person can remember where the F9 key is.

Good luck out there, and I’m sorry you’re going to have to see so much unadulterated dudecrotch, but at least the alcohol will numb the pain.

http://www.chatroulette.com/

Games
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Daniel Dociu

Daniel Dociu
Somehow I came across two different mentions of Conceptual/Game artist Daniel Dociu this morning. It’s probably not a coincidence. I should warn you that this isn’t the usual genre of art that I cover; it’s pretty high on the nerd scale since it’s fantasy art for games, but I’m a nerd, and Dociu is a master of light and landscape. Spend five minutes on his portfolio site and you can see that. But I also really enjoyed an interview with him that I found at BLDBLOG discussing his take on architecture and game design. I don’t know how many of you have played Guild Wars, but these images might make you give it a shot. I’m not really a gamer, but I’ve messed around with a few that impressed me, and Guild Wars was one primarily because of the art. That’s really all it takes to sell me on something. Without giving too much away from the interview or spoiling the breathtaking surprises in his portfolio, I will just say that anyone looking for some new perspective on light, scale, and pure imagination should join the Daniel Dociu fanclub.

You can read the interview here and see his personal portfolio here. You won’t be disappointed with either.

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